public interface IBubblePropertySet
| Modifier and Type | Field and Description |
|---|---|
static int |
DRAW_FRAME
A draw mode
|
static int |
FILL_BUBBLE
A draw mode
|
| Modifier and Type | Method and Description |
|---|---|
int |
get3DLightIntensity()
This method returns the intensity of the light used in the simulated 3D mode.
|
double |
getAxisUnitToRadiusRatio()
This method returns the ratio of the unit length of x-axis (in pixel/unit) to bubble radius
value.
|
int |
getDrawMode()
This method gets the draw mode of bubble chart.
|
boolean |
is3DShading()
This method returns the state of drawing the bubbles in the simulated 3D shading mode.
|
boolean |
isAreaProportionalToValue()
This method returns the state of using the ratio of area to represent the ratio in the
Z-values of the bubbles.
|
boolean |
isBlackBorderVisible()
This method returns the state of bubble border.
|
void |
set3DShading(boolean state)
This method sets the rendition of the bubbles to have 3D shading with the default value of
light intensity, 66.
|
void |
set3DShading(boolean state,
int lightIntensity)
This method sets the rendition of the bubbles to simulate 3D bubbles.
|
void |
setAreaProportionalToValue(boolean state)
This method sets drawing the bubbles in respect to their area size.
|
void |
setAxisUnitToRadiusRatio(double ratio)
This method sets the ratio of the unit length of x-axis (in pixel/unit) to bubble radius
value.
|
void |
setBlackBorderVisible(boolean visible)
This method sets the state of bubble border.
|
void |
setDrawMode(int mode)
This method sets the draw mode of bubble chart.
|
static final int DRAW_FRAME
static final int FILL_BUBBLE
int getDrawMode()
setDrawMode(int)void setDrawMode(int mode)
mode - The new draw modegetDrawMode()void setBlackBorderVisible(boolean visible)
The - new stateisBlackBorderVisible(),
setDrawMode(int)boolean isBlackBorderVisible()
setBlackBorderVisible(boolean)double getAxisUnitToRadiusRatio()
setAxisUnitToRadiusRatio(double)void setAxisUnitToRadiusRatio(double ratio)
ratio - The new ratiogetAxisUnitToRadiusRatio()void setAreaProportionalToValue(boolean state)
state - The new stateboolean isAreaProportionalToValue()
void set3DShading(boolean state)
state - The new state of the rendition, default is false.void set3DShading(boolean state,
int lightIntensity)
state - The new state of the rendition, default is false.lightIntensity - value should be between 1 to 100, inclusive.boolean is3DShading()
int get3DLightIntensity()